The game was initially created during the Montreal Game Jam in January 2017 and the team decided to polish it for a few months afterwards. It was never released.
It features adaptive music that reflects the intensity of the current state of the match. On top of having three level of intensities, the composition is divided in 4 different segments, A – B – C – D, that can go from any segments to any other one. This adds a lot of variety in the composition, without the need to write new music.
I had the chance to work closely with the programmer Guillaume Boudreau to create the appropriate behaviour in Unity.
All the sound design, music composition and mixing was done by myself.