Audio Implementation Demo Reel using Audiokinetic’s Wwise and the open-source first person shooter game Cube.
All the music is original and the VSTis and electric guitar were played and recorded by myself.
Most of the sound design is original. Some libraries sound were used, but everything was designed to my taste.
The reel was done with the help of Leonard Paul and the School Of Video Game Audio.
Special thanks to Leonard for his invaluable help.
Thanks to Arnaud Spick-Saucier for his great monster voice acting.